[VIDEO] Jurassic Park - 30th anniversary - animation 5 (of 5)

This is the last animation in a series of five videos made to celebrate the 30th anniversary of Jurassic Park. In fact, the entire production started with this one and various solutions were tested here. It turned out to be the second most popular video of the five with almost 2 million views on the official LEGO YouTube channel.

If you haven't read the previous posts, please read - part 1,part 2, part 3 and part 4.

The Velociraptor from set 76957 was the first dinosaur I animated. Although it looks completely different from the LEGO minifigure it has virtually identical limb and head mobility. It has the same number of moving parts moving and they move in the same way. The only difference is the opening jaw which allows you to animate roar.

The walk-cycle itself had to be slightly modified compared to the minifigures. It had to be more animal style. It was also important to remember that he make a much greater distance than a LEGO minifigure with the same number of steps.

Since this is the last post in the series I will write a few more random things about the whole project.

I don't know if I've written this before but generally the biggest problem with the entire production was timeline. There was simply not enough time for production. Everything was done in about 3 months. Optimally it would be 5 months for 5 films. So we were 2 months short with making everything perfect.

I think we did what we could for the given time. The continued popularity of these animations indicates that the audience likes them and that was a main goal. Since I wrote the first part of this post there have been over half a million new views. I'm very happy about it :)

I always have a quite critical approach to my videos. Especially when I look at them after some time. And it is the same this time. I see a lot of things that I would like to improve. But on the other hand I know that with the timeline for the production there was not much chance of doing it better. Although maybe I would do a few things differently...

But that's the way it is with creative work. You always see imperfections in your work after some time passes. With a fresh view. And with every next project you make less mistakes and make better choices. And budget and time are always very important, as they have a huge impact on the final product, on various choices and decisions - when something can remain in the "it's OK" state and when you can afford to improve a given scene. Because there is always something that can be improved.

These animations taught me a lot. It was a great adventure. And it opened the door to further interesting film assignments for me. But more on that in a while :) See you soon!

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